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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Larian's new Divinity game might mean a pivot back to classic RPGs, and I can't wait to see the Baldur's Gate 3 devs break their typecast role as turn-based royalty

Divinity.

I didn't have 'watch a man burst into globules of demonic gunge' on my Game Awards 2025 predictions list, but Larian's new Divinity game ended up fulfilling one of my pre-show prophecies after all. It looks like Geoff Keighley's mystery desert statue wasn't a Half-Life 3 hint – it was something even more impressive (to me, at least).

Lauded by Larian CEO Sven Vincke as the "biggest, most ambitious RPG yet" from the Baldur's Gate 3 studio, I was obsessed with Divinity before I even knew what it was. This coming from someone who is ashamed to admit she hasn't even played Divinity: Original Sin 2 yet. After setting a new gold standard for CRPGs and turn-based games in the wake of Baldur's Gate 3, and having invested more than a decade away from third-person RPGs, I can't wait to see how Larian applies its new learnings to the mainline stream of its Divinity series – even if I don't expect to play it for another decade.

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