
It's hard to overstate how big Baldur's Gate 3 is. It's a massive sales hit, it claimed all the awards, and it turned Larian, already a well-respected studio thanks to its outstanding Divinity: Original Sin games, into RPG royalty. I think it's fair to say that nobody could have predicted this, but in the latest issue of Edge (via GamesRadar), Larian CEO Swen Vincke said he had big ambitions for the studio, and that there were only three games he felt could make it happen.
The Divinity games are great, and they carry a lot of weight among dedicated RPG fans, but they don't have the brand recognition of Baldur's Gate, and more broadly, Dungeons and Dragons. Vincke felt that snagging the rights to work on an established property like that would work for Larian on a couple levels: "It would be great for attracting other people to the studio," he said, and it would also—hopefully—elevate Larian into the big leagues.