Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Jesse Vitelli

Kingdom Hearts and Final Fantasy veteran says he started making hot characters after a friend said he didn't want to be "ugly" in games, and then never stopped

Cloud Strife.

Tetsuya Nomura's character design inspirations come from an early high school memory that he's carried with him through designing some of Square Enix's most iconic Final Fantasy pretty boys like Cloud Strife and Squall Leonhart. 

In a recent interview with YoungJump, and translated by the Twitter account Shinra Archaeology Department, Nomura recalls watching his high school classmate play a video game with what Nomura considered a particularly unattractive protagonist. According to the story, the classmate asked why he had to be "ugly" even when playing a game. Of course, this would have been around the late 80s, so developers were working with the limited number of pixels they had to flesh out character models the best they could.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.