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PC Gamer
PC Gamer
Morgan Park

Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone

Kingdom come deliverance 2 thunderstone quest.

I apologize to the friends and family who've been victimized by my inability to shut up about Kingdom Come: Deliverance 2 these past few months. Now 74 hours in, I'm sure the end is somewhere in sight, but I've been taking it slow ever since I arrived in Kuttenberg and the quest density suddenly tripled. Squashing beef between feuding mining crews, negotiating the release of a lord, tracking down a serial killer, helping a ghost stack some bones—there's an endless fount of strangers in need of Henry's services, and I'm in constant disbelief at how fun, intriguing, and unpredictable those requests can be.

KCD2's sidequests are long, winding affairs that take you to multiple locations, feature minutes-long conversations, frequent speech checks, and constant choices. So. Many. Choices. I can't remember the last time I completed a quest that didn't have an alternate ending. Much like The Witcher 3 or the best Elder Scrolls games, KCD2 understands the thrill of controlling a character who can always draw their weapon, but often doesn't need to. Most problems can be solved with a silver tongue, a well-timed backstab, or extra legwork.

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