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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Kingdom Come: Deliverance 2 director says Ubisoft is the size of "70 Warhorse sized studios" even "after layoffs," and it could make "10 KCD2 sized games, each developed for 7 years, released every year"

Kingdom come deliverance official artwork.

In the wake of Ubisoft's "major reset" earlier this year, which resulted in the loss of about 1,200 jobs, the cancelation of six games, and the closure of two studios, it's easy to forget that the company still employees somewhere around 16,500 employees across a massive global network of dozens of studios.

By contrast, Kingdom Come: Deliverance studio Warhorse operates out of just two offices in the Czech Republic and employs an estimated 240 workers. Yet, it's managed to deliver a strong 2025 GOTY contender in Kingdom Come: Deliverance 2, with plans for a follow-up as early as 2027 and a Lord of the Rings RPG in the works as well. Ubisoft also dropped a duo of bangers last year in Assassin's Creed Shadows and Anno 17, not to mention a new Just Dance game—and comparing a multinational network of developers to a unified AA studio is never a perfect equation—but it's hard not to wonder if Ubisoft is operating as efficiently as it can with that comparison in mind.

Daniel Vávra, the controversial Warhorse co-founder and director of Kingdom Come: Deliverance 1 and 2, is happy to tee up that question to his Twitter followers with a tweet putting Ubisoft's massive size into context that's very favorable to Warhorse.

Responding to a report of Ubisoft's record financial losses, Vávra boastfully explains what Warhorse could accomplish with Ubisoft's workforce and budget.

"Ubisoft has 16 600 employees after layoffs. Ooops," he says. "Thats about 70 Warhorse sized studios. That could be 10 KCD2 sized games, each developed for 7 years, released every year!" Vávra also jokingly wonders aloud to his readers whether he should "buy the current" dip in Ubisoft stock.

Vávra, who was a vocal proponent of the first Gamergate movement way back when, is known for his inflammatory commentary on everything from "woke" games to AI to his hatred of The Elder Scrolls: Skyrim. He recently stepped away from actively developing Kingdom Come games to focus on the movie adaptation, which was announced almost six years ago. His not so subtle critique of Ubisoft's resource management is pretty tame by comparison, and even if you don't want to admit it, absolutely valid when you look at how Ubisoft's been moving in recent years.

Ubisoft says expect more Assassin's Creed, Far Cry, and Ghost Recon in the next 3 years, and "a return to higher quality standards"

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