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GamesRadar
GamesRadar
Technology
Jordan Gerblick

Kingdom Come: Deliverance 2 director says Ubisoft is the size of "70 Warhorse sized studios" even "after layoffs," and it could make "10 KCD2 sized games, each developed for 7 years, released every year"

Kingdom come deliverance official artwork.

In the wake of Ubisoft's "major reset" earlier this year, which resulted in the loss of about 1,200 jobs, the cancelation of six games, and the closure of two studios, it's easy to forget that the company still employees somewhere around 16,500 employees across a massive global network of dozens of studios.

By contrast, Kingdom Come: Deliverance studio Warhorse operates out of just two offices in the Czech Republic and employs an estimated 240 workers. Yet, it's managed to deliver a strong 2025 GOTY contender in Kingdom Come: Deliverance 2, with plans for a follow-up as early as 2027 and a Lord of the Rings RPG in the works as well. Ubisoft also dropped a duo of bangers last year in Assassin's Creed Shadows and Anno 17, not to mention a new Just Dance game—and comparing a multinational network of developers to a unified AA studio is never a perfect equation—but it's hard not to wonder if Ubisoft is operating as efficiently as it can with that comparison in mind.

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