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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Kingdom Come: Deliverance 2 devs wanted negative feedback during playtests after deciding players should initially "feel extremely weak": "Then the validation of gaining strength feels earned"

A farmer standing in front of a distant town in Kingdom Come: Deliverance 2.

I'm sure no video game developers enjoy hearing negative feedback during playtests, but for Kingdom Come: Deliverance 2 developers, unhappy customers were a happy sign they were making the historical RPG as punishing as they'd wanted.

"We had playtests where some players started a game, did something wrong, immediately got arrested, and gave negative feedback," Warhorse lead designer Prokop Jirsa tells GamesRadar+. "We had the strength to say, 'Yes, that's what we want.'"

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