
Kingdom Come: Deliverance 2 didn't take home any trophies at The Game Awards. Still, it remains the best RPG I've played this year, and if it offers developer Warhorse any consolation, it took the top spot in my own Game of the Year voting. I've spent much of 2025 obsessed with the medieval RPG, and months after rolling credits, I often find myself thinking about the ways in which it pushed back against the slicker, smoother direction that many of its genre peers have moved towards over the years.
Awards or no, Kingdom Come: Deliverance 2 is an astounding measure of success for Warhorse. Prior to the event itself, I caught up with Prokop Jirsa, lead designer, and Tobias Stolz-Zwilling, communications director, to learn why the studio was so confident in the foundations established by Kingdom Come: Deliverance.