
Game creator Keita Takahashi has a history of making surreal games that are visual feasts packed with oddball humor and endearing storylines. His next game, To a T, tries something a bit different compared to the bombastic and comical Katamari Damacy, Noby Noby Boy, and Wattam. For a start, it's focused entirely about a young adult trying to lead an everyday life, which is complicated by a disability that causes them to keep their arms outstretched.
During the week of The Game Awards 2024, I got to spend some time with Takahashi's next game, learning how to get through everyday tasks with a peculiar condition. I also spoke with the creator as he explained why he wanted to make a game that was all about injecting some much-needed positivity into gaming.