
Twitch star Jynxzi has taken direct aim at Supercell after the studio’s latest yearly recap celebrated Clash Royale’s “historic” 2025 without mentioning him or any other creators, sparking a wave of backlash across the game’s community.
The omission has quickly turned into one of Clash Royale’s biggest talking points, as streamers and fans argue Supercell is happy to benefit from creator-fueled hype while refusing to publicly acknowledge it.
Supercell CEO Ilkka Paananen published a long-form blog breaking down the company’s performance last year and vision for the future. In it, he highlighted Clash Royale’s “incredible, historic year,” pointing to returning player numbers, surging new players, and big revenue gains as proof the game had roared back in a major way.
The article credited internal moves like new progression systems, Evos, and updates such as the Barboltian campaign and Merge Tactics mode for helping drive that comeback.
What it didn’t do was name a single creator, despite much of the community widely agreeing that Jynxzi’s streams, tournaments, and viral clips were a massive part of Royale’s recent resurgence. That was the breaking point for the Twitch star, who called the article “probably the biggest spit in the face I’ve ever seen.”
Even popular creators like MrBeast and JD CouRage accepted that they started playing and watching again after Jynxzi’s streams. The frustration didn’t stop at a single post. In clips shared by creator Yoxic on X, Jynxzi goes off on Supercell, accusing the company of being “f**king horrible” and claiming the team behind Clash Royale “killed the game” before creators helped bring it back.
In another segment, he takes things even further, saying the CEO should “fire everyone in the company.” Other creators quickly jumped into the conversation, with posts and videos dissecting both Supercell’s article and Jynxzi’s reaction.
Some pointed out that third-party data showing spikes in player interest and revenue matched up neatly with the months where Jynxzi was heavily streaming the game and hosting high-profile events.
One streamer even vowed not to touch Clash Royale again until Supercell publicly acknowledged how much Jynxzi contributed to the game’s revival.
When an official recap celebrates a “historic year” but only calls out internal design decisions, it can feel to creators like the company is rewriting the story without them, even if the dev work was genuinely crucial.
On Supercell’s side, the blog fits a corporate pattern, where the focus is on strategy, structure, and product decisions, and keeping the spotlight on teams inside the building.
Paananen used the article to talk about reorganizing around live games and new titles, learning from Squad Busters’ shutdown despite huge investment, and betting that the studio’s best games are still ahead.
But in 2026, where creators play a huge role in the entire ecosystem, skipping over those who kept Clash Royale trending on Twitch and social platforms was always going to land badly.
For now, Jynxzi has already hinted he’s stepping away from Clash Royale, saying he’s done until Supercell changes course. If that holds, the studio risks losing the face many casual viewers now associate with the game, right after celebrating a major milestone.