
We've been waiting a long, long time to see what's next from Ken Levine – best known as the lead dev on BioShock and BioShock Infinite – and it seems the wait for Judas was driven in part by a lengthy R&D phase. The goal? Making sure the game's characters will respond to every action you take, no matter how trivial.
"It's our first game where you truly inhabit a character in a way you didn't in… say BioShock," Levine says in an interview with Game Informer. "When we began, we didn't want to just make a first-person shooter. We wanted to make a Judas simulator where you not only get to decide how she proceeds through the story, but also who you should trust and how you should deal with the consequences of your choices."