Games have always been able to make players feel emotions, even make them cry, but subjecting them to such feelings hasn't usually been the medium's goal. Twenty years ago, though, one developer made it their explicit mission to make video games about feelings and emotions, and from that, we got thatgamecompany, the developers behind Flow, Flower, and Journey, a frontrunner and winner of several "Game of the Year" awards when it was released in 2012.
In an interview with Edge Magazine, thatgamecompany's president and creative director, Jenova Chen, recently reflected on the legacy of the studio and how well it has been able to realize these ambitions. According to Chen, the run between Flow and Journey notably changed things in the world of games and built momentum for a larger shift that we're still seeing play out.