Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Moises Taveras

"We had influenced the industry" – The Last of Us and God of War tackling "serious, emotional subjects" made the creator of a PS3 classic feel like they had left their mark

The Last of Us Giraffe scene .

Games have always been able to make players feel emotions, even make them cry, but subjecting them to such feelings hasn't usually been the medium's goal. Twenty years ago, though, one developer made it their explicit mission to make video games about feelings and emotions, and from that, we got thatgamecompany, the developers behind Flow, Flower, and Journey, a frontrunner and winner of several "Game of the Year" awards when it was released in 2012.

In an interview with Edge Magazine, thatgamecompany's president and creative director, Jenova Chen, recently reflected on the legacy of the studio and how well it has been able to realize these ambitions. According to Chen, the run between Flow and Journey notably changed things in the world of games and built momentum for a larger shift that we're still seeing play out.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.