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PC Gamer
PC Gamer
Joshua Wolens

Jonathan Blow's new game has the most 'Jonathan Blow's new game' pitch imaginable: A 'game design supercollider' that takes 4 puzzle games and jams them together into a 500-hour saga

A woman in a purple rose holds some sort of levitating talisman.

Nine years on from The Witness, Jonathan Blow would, once again, quite like you to solve his puzzles. He'd like you to solve quite a lot of them, actually. Revealed during The Game Awards, Order of the Sinking Star is a big box of proper stumpers that's deep enough to drown in.

Blow and the devs at his studio, Thekla, have been working on it for 10 years, they created a new engine and new programming language, he reckons you could put 500+ hours into its 1000+ "handcrafted" puzzles, and the sell-it-to-me-in-a-sentence elevator pitch is that it's a "game design supercollider." Oh, and yes, there will absolutely be philosophy scattered throughout.

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