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PC Gamer
PC Gamer
Ted Litchfield

John Wick Hex and Tron Catalyst dev Mike Bithell thinks licensed games have evolved past 'lunchbox tie-ins' because 'the people who played licensed games are now bosses in the companies that are licensing IP'

Exo throws an identity disc in the key art for Tron: Catalyst.

Speaking to Bithell Games founder Mike Bithell on the release of the studio's latest game, Tron: Catalyst, I had to get his take on the current state of licensed games. The days of every movie getting a PS2 tie-in have long past, and we seem to have settled into a new era of smaller-scale spin-offs like those made by Bithell, and monster triple-A projects like Insomniac's Spider-Men.

"It has fully split. Like, there is that big gulf between the games," said Bithell. "That's more generally just a theme of the industry right now, in terms of there isn't a middle class anymore." But another factor, according to Bithell, is that the companies in charge of licensing properties out have a fundamentally different view of them than back in the '90s and '00s.

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