I usually expect blank stares when I wax nostalgic about The Guild 2, a rough diamond that's part management game, part life sim, part RPG. It's the kind of game that does well in central Europe but not remotely as well elsewhere. Your classic eurojank romp: big on ambition, not so much on optimisation or clarity. This is the Stalker of life sims.
For the uninitiated, imagine Anno—or any other detailed economic sim—but instead of playing some omnipresent administrator, you're just some guy. Some guy, though, who can climb the ranks of medieval society, forging a lasting dynasty with the power to change history. Or you could just open a successful tavern or become nothing more than a moderately successful gravedigger.