Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Jody Macgregor

It's my own fault for thinking Warren Spector's new multiplayer stealth game adding singleplayer would make it the Thief successor I was hoping for

A wall of wanted posters next to a telescope.

My first few hours in Thick as Thieves were a good time. It's a first-person stealth game with lean buttons and maps that look like they were hand-drawn by someone named "Fingers" who sold them to you from out of his overcoat. The setting mixes technology and magic, reinforced by guards with Scottish accents muttering about whether a given light is electric or fey. The map of Elway Manor's basement has a whole area that's just labeled with a question mark.

I clambered onto rooftops and through vents in the traditional style, being impressed that guards noticed when I snuffed out candles or left doors open. The first impression it gave was very much of an old school stealth game with a handful of new ideas—like ghost guards who glide through walls and into the sky on their patrol paths so you're never quite sure if you're safe. Helpfully, they still cough like living guards to let you know they're nearby.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.