
The Fatal Frame games have kept an inexplicable hold on my general mood and psyche despite the fact that most of them received middling reviews at the time of their early 2000s releases and are impossible to play on modern consoles. I'm still perpetually haunted by every bit I've experienced of their faded worlds – I've paid real money for a hairdresser to trim my bangs "like Miu from Fatal Frame," I gravitate toward any cardigan as lacy as Madoka's – and I'm obviously not alone, or else the upcoming Fatal Frame 2: Crimson Butterfly remake wouldn't exist.
When I ask directors Makoto Shibata and Hidehiko Nakajima over email about why Koei Tecmo decided to rebuild the 2003 sequel now, out of all the other games in a survival horror franchise that's nearly turned into a relic, they tell me honestly: the fans said so.