
Most of the companions in one of the most important RPGs ever made were crafted in "a day or less" by a developer with minimal 3D modeling experience.
Speaking to PC Gamer, Planescape: Torment lead artist Tim Donley explains how he was able to put a slightly unconventional team together while working on the classic CRPG. The slightly under-the-radar approach that developer Black Isle was afforded by borrowing BioWare's Baldur's Gate-creating Infinity Engine meant that he could take some gambles - and one of those gambles paid off in the form of Eric Campanella.