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GamesRadar
GamesRadar
Technology
Ali Jones

"It was like f***ing Da Vinci": Almost every companion in one of the most iconic D&D RPGs ever made was crafted in "a day or less" by a guy who'd never made a 3D model before

Planescape.

Most of the companions in one of the most important RPGs ever made were crafted in "a day or less" by a developer with minimal 3D modeling experience.

Speaking to PC Gamer, Planescape: Torment lead artist Tim Donley explains how he was able to put a slightly unconventional team together while working on the classic CRPG. The slightly under-the-radar approach that developer Black Isle was afforded by borrowing BioWare's Baldur's Gate-creating Infinity Engine meant that he could take some gambles - and one of those gambles paid off in the form of Eric Campanella.

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