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GamesRadar
GamesRadar
Technology
Dustin Bailey

"It took Anthem a very long time to admit to itself that it was a looter shooter," BioWare veteran says, which is why it was taking lessons from Diablo instead of Destiny

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Heading into launch, Anthem was often called a "Destiny killer" – though that was a label assigned by press and enthusiasts, not by the devs at BioWare themselves. Yet by the time Anthem launched in 2019, it seemed clear that the devs had missed some key lessons from Bungie's looter shooter. As veteran producer Mark Darrah explains in a new interview, BioWare was still trying to take lessons from the venerable Diablo series rather than Destiny.

"I think it took Anthem a very long time to admit to itself that it was a looter shooter," Darrah tells Destin Legarie. That tracks with a 2019 report from Jason Schreier at Kotaku, where sources at the studio reported that leadership at BioWare pushed back on any reference Destiny at all, despite devs suggesting that they should be learning from the market leader in the genre.

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