Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Harvey Randall

'It took about 5 years' for people to start liking Fallout: New Vegas, says Josh Sawyer, and even longer for Obsidian to see that 'players actually liked the design choices we had made'

An NCR soldier from Fallout New Vegas.

Sometimes, a game needs time to age before we come to appreciate it—as is the case, Josh Sawyer, studio design director at Obsidian, claims of Fallout: New Vegas. Considered a cult classic, and potentially the best "modern" Fallout game (I put "modern" in air quotes there because it did come out 16 years ago. Sorry), New Vegas captured the last shreds of that oldschool RPG magic before Bethesda went ahead and made Fallout 4.

In a recent mega-interview with Game Informer, however, Sawyer maintains that New Vegas was nowhere near a beloved classic back when it first came out: "New Vegas was not particularly well-received when it launched. It was quite buggy and both players and critics commented on how much we had reused from Fallout 3."

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.