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PC Gamer
PC Gamer
Harvey Randall

'It took a while to get there, but now we feel we're in a good place': Fatshark's design director talks doing years of repair work on Warhammer 40,000: Darktide

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Warhammer 40k: Darktide had a rough launch—not disastrously rough, mind. The game's core systems, and Fatshark's previous pedigree were all enough to hook players in and keep them popping back for some major updates. Still, clunky crafting progression, chugging performance, and a lack of buildcrafting threw a wet blanket over a game that was otherwise very fun to play.

As you might be aware, Fatshark's sorted a lot of it out, starting with a huge class overhaul in October of its launch year, plus a bunch of free updates. As such, Fatshark's kept it chugging along with decently healthy numbers—fluctuating around 10,000 players in a 24-hour period, which is fine for a 3-year-old live service game—and is now confident enough to release a bit of paid DLC: A whole new class.

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