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PC Gamer
PC Gamer
Daniella Lucas

'It's simply impossible to make a difficulty level that's just right for all players': How Final Fantasy 14's lead battle designer has been playing a precarious balancing game for Dawntrail's dungeons and raids

The boss of Dawntrail's 4th raid, Wicked Thunder, holds an Electrope cube to the air and floods it with levin.

While Final Fantasy 14 is often praised for its story, it’s the endgame where players spend most of their time. With dungeons, trials, savage raids, and more casual endeavours, FF14 has something for everyone. The latest expansion, Dawntrail, has the best endgame yet, and I wanted to know how the team fine-tunes the challenge across the MMO's variety of difficulties. I recently sat down with lead battle content designer Masaki "Mr Ozma" Nakagawa to chat about trying to please everyone in a genre where doing that is pretty tough going.

Prior to 7.0, our policy of reducing gameplay-related frustrations was sometimes taken too far.

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