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GamesRadar
GamesRadar
Technology
Joel Franey

"It's OK" to have secrets that players "will never see" says creator of hit open-world indie adventure A Short Hike, praising Dark Souls' exploration for its "depth and richness"

Dark Souls Remastered screenshot of Gaping Dragon.

Adam Robinson-Yu, creator of 2019 indie game A Short Hike, has entered the eternal debate about what makes a good sandbox game, claiming that "it's OK to have content in the game that people will never see" and holding up the original Dark Souls as a prime example.

Robinson-Yu spoke as part of a broader interview with numerous industry creatives in Edge Magazine issue 413 regarding the design and success of free-roam and sandbox games in a piece entitled "All Roads Lead to Roam." In this piece, he points to the challenge of finding much of the content in the original Dark Souls as part of the game's appeal.

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