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GamesRadar
GamesRadar
Technology
Jordan Gerblick

"It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try

Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him.

Diablo 4's upcoming Lord of Hatred expansion will address the long-running issue of overpowered builds from a new angle. Instead of countering those builds with nerfs, which everyone hates, Blizzard is adding a whopping eight new Torment, or difficulty tiers, in an attempt to give players a better excuse for their stupidly overpowered characters.

The news was quietly revealed in a recent interview with YouTuber Wudijo, in which associate game director Zaven Haroutunian explains the reasoning for adding so many new Torment tiers beyond the current four. "Big numbers feel cool, they feel good for players to get. Just, you know, 'oh I got an upgrade, it's a very clear step up in my power progression' ... is the game actually asking you to have numbers that need to be that high to begin with?"

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