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GamesRadar
GamesRadar
Technology
Scott McCrae

"It's a bit unfair to have to compete with Isaac": Mewgenics co-creator felt pressure to "prove myself" working with Edmund McMillen on the follow-up to one of the biggest roguelikes ever

Mewgenics.

Mewgenics co-creator Tyler Glaiel says there was pressure on him during development, even if it's not exactly fair to have to compete with co-creator Edmund McMillen's previous roguelike The Binding of Isaac.

When it comes to the best roguelike games, The Binding of Isaac is pretty high up there. What started as McMillen testing out roguelikes in order to prepare for a future game became one of the earliest success stories for a genre that now dominates the indie space. The game it was in preparation for was Mewgenics, which, after lengthy development – including a cancellation and revival – finally released earlier this year to critical acclaim and a Steam peak that beat out The Binding of Isaac's record.

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