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PC Gamer
PC Gamer
Lincoln Carpenter

'It makes me cringe every time': 25 years after Diablo 2 reshaped the RPG landscape, Diablo creator David Brevik still thinks its stamina bar sucks

A close-up of Diablo's face from the Diablo 2 box art.

Diablo 2 left an indelible mark on videogame design, formalizing mechanics and systems like skill tree progression, randomized loot affixes, and colored rarity tiers that are now standard in RPGs and beyond. But despite its impact, Diablo creator and Diablo 2 director David Brevik still has gripes with its design 25 years after release.

Specifically, as he told Path of Exile co-creator Chris Wilson in a video interview celebrating Diablo 2's 25th anniversary, Brevik thinks its stamina bar is awful.

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