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PC Gamer
PC Gamer
Nick Evanson

'It is basically DLSS. That’s the way graphics ought to be': Nvidia's Jensen Huang has a clear vision for the future of its gaming GPUs and is going to be all about neural rendering

Ray Reconstruction in Cyberpunk 2077 Update 2.0.

Perhaps to the surprise of no one, Nvidia's time at CES 2026 was all about one thing: AI. That said, PC gaming wasn't entirely ignored, as DLSS 4.5 was ninja-launched with the promise of '4K 240 Hz path traced gaming'. However, DLSS is still AI-based and in a Q&A session with members of the press, CEO Jensen Huang made it clear that artificial intelligence isn't just for improving performance, it's how graphics needs to be done in the future.

This much we already know, as Nvidia banged its neural rendering drum starting at last year's CES and then throughout 2025, and it wasn't the only graphics company to do so. Microsoft announced the addition of cooperative vectors to Direct3D, which is pretty much required to implement neural rendering in games, and AMD's FSR Redstone is as AI-based as anything from Intel and Nvidia.

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