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Creative Bloq
Creative Bloq
Technology
Ian Dean

“It feels like a world in my head”: designing the decayed cosmos of Necrophosis

Scenes from a surreal Giger influenced game.

If I could award a game 10/10 for sheer art and confidence in a style, Necrophosis: Full Consciousness would be that game. Made by artist and founder of Dragonis Games, Ares Dragonis, this eerie, atmospheric horror game is heavily influenced by Zdzisław Beksiński and H.R. Giger, as well as the Cthulhu mythos, but has all manner of original ideas of its own to unnerve you with.

These inspirations aren’t new to games; Blades of Fire and Lords of the Fallen 2 pick up the Beksiński influence, and Cthulhu: The Cosmic Abyss, as the name suggests, is all in on Cosmic horror. But Necrophosis is weirder and more poetic than all of those. "My goal was to create something inspired by Beksiński's work rather than copying it," says Dragonis. "The one piece that did help me was the painting from 1972 featuring the large hooded stone figures standing beside a massive pathway."

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