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PC Gamer
PC Gamer
Elie Gould

'It didn't exist and I wanted to play it': Phasmophobia's lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

Phasmophobia Bleasdale Farm rework images.

When Larian Studios' CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.

"I don't think there's any main inspiration [for Phasmophobia]," Knight says in an interview with Andrea Shearon at Summer Game Fest. "The whole reason why I made [Phasmophobia] was because it didn't exist and I wanted to play it.

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