
Jonathan Blow—that fellow who made Braid and The Witness—revealed his new game at last year's Game Awards. Order of the Sinking Star, in the making for nine years, is pitched as a "game design supercollider" that mashes together four separate puzzle games into an enormous puzzle chimaera, throbbing with 500 hours of hot solving content.
Blow sat down with me to chat about the game before its reveal and, what with him being so inextricably associated with puzzle games as a genre, I asked what he thought of the state of the genre in the modern era. Does he think it's in a good place? Does it seem particularly interesting or innovative to him as a space?