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The Guardian - UK
The Guardian - UK
Entertainment
Keza MacDonald

‘Is this really going to work?’: the makers of mega-hit video game The Legend of Zelda: Tears of the Kingdom

‘I could live inside this game’ … The Legend of Zelda: Tears of the Kingdom.
‘I could live inside this game’ … The Legend of Zelda: Tears of the Kingdom. Photograph: Nintendo

The release of a new Zelda game is always a major event worldwide. Ever since 1986, when famed Japanese game designer Shigeru Miyamoto first attempted to capture in code some of the wonder he experienced exploring the Kyoto countryside as a child, Zelda games have been pushing the boundaries of what’s possible in virtual worlds. Look at any best-games-of-all-time list and you’ll see Zelda in the Top 10, often more than once.

But 2017’s The Legend of Zelda: Breath of the Wild was particularly special. Launching alongside the Nintendo Switch console, which has since sold more than 125m units, it was perhaps the best realisation yet of the promise of boundless freedom and adventure that video games have been dangling in front of players’ noses for decades. It got rave reviews and sales hit 30m, many millions of those buyers new to the fantasy world of Hyrule. Pretty much everyone loved it. Soon, indie-pop star St Vincent was confessing to putting 300 hours into it.

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