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GamesRadar
GamesRadar
Technology
Dustin Bailey

"Is this gonna be a Sonic game?": Even Takashi Iizuka wasn't sure about Sonic Pico Park at first, but Sega's learned a lot from its indie collaborators

Sonic looks shocked in a screenshot for Sonic Pico Park, surrounded by the GamesRadar+ Summer Preview badge.

2026 marks Sonic the Hedgehog's 35th anniversary, and at Summer Game Fest, I got the chance to play maybe the most unusual part of Sega's celebrations: Sonic Pico Park, a co-op puzzle platformer that once again puts Sega's iconic blue blur in the hands of beloved indie devs. It's a sign of an evolving game industry, and the developers bringing Sonic Pico Park to life know that Sonic's continued evolution is key to the character's long-term survival.

My hands-on time with Sonic Pico Park is equal parts delightful and frustrating – pretty much as you'd expect for an indie couch co-op game. Just like the rest of developer Tecopark's puzzle platformer series, you and your fellow players take control of an array of boxy little characters and cooperate to work your way through challenges custom-built to ruin relationships.

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