
Image quality perception, I've often found, varies massively from person to person. Some can't tell the difference between a game running with DLSS set to Performance and one running at Native, while others can easily ignore the blurriness of a poor TAA implementation while their peers are busy climbing the walls. Intel's new tool, however, attempts to drill down on image quality and provide a quantifiable end result to give game developers a helping hand.
The Computer Graphics Video Quality Metric (CVGM) tool aims to detect and rate distortions introduced by modern rendering techniques and aids, like neural supersampling, path tracing, and variable rate shading, in order to provide a useful evaluation result.