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Tom’s Hardware
Tom’s Hardware
Technology
Hassam Nasir

Intel finally releases the XeSS 2.0 SDK for developers — Technology still gated by closed-source barriers

XeSS Hero.

Intel finally released the SDK (Software Development Kit) for its XeSS 2.0 stack of technologies to the public through its GitHub repository yesterday. The XeSS SDK 2.0.1 offers a more streamlined and user-friendly process for developers to integrate Intel's latest XeSS-SR, XeSS-FG, and XeLL technologies into their games. After a bit of research, we discovered that despite all these major updates, XeSS remains a closed-source and Windows-first technology.

Intel's latest endeavors into the budget segment with the Arc B580 and B570 in December came with a new suite of updates to its XeSS stack. XeSS 2 is now subdivided into three main branches: XeSS-SR (Super Resolution), XeSS-FG (Frame Generation), and XeLL (Low Latency). XeSS-SR and FG target the respective upscaling and frame-generation tech found in Nvidia's DLSS and AMD's FSR offerings. Meanwhile, XeLL serves as Intel's response to Reflex and Anti-Lag from Nvidia and AMD, respectively.

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