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Tom’s Hardware
Tom’s Hardware
Technology
Mark Tyson

Intel 8080 bottleneck made classic 47-year-old Space Invaders arcade game run faster as enemies died — expert coder asserts 'hardware accident' to blame

Space Invaders game in 'attract mode'.

One of the most charming bug = feature tales is the story behind the thrilling crescendo of pacing gamers experienced when playing the original Space Invaders arcade machine. This weekend, self-proclaimed C/C++ expert Zuhaitz reminded us that the adrenaline-pumping rising intensity of Taito’s arcade classic was not due to genius-level coding. Rather, it was simply the fact that the underlying Intel 8080 could run the game code faster as aliens were wiped from the screen one by one, by the player dishing out laser missile death.

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