
Harold Halibut is not your usual video game. While Triple-A devs push for graphical supremacy using Unreal Engine 5, German indie studio Slow Bros. turned to stop motion animation and an 'artist first' workflow that celebrates the creative process as much as it strives to find a new way to deliver interaction.
I have the chance to interview Harold Halibut art director and studio co-founder Ole Tillmann to discover how and why this small team decided to spend almost a decade making an elegant animated game that resembles Wes Anderson filtered through classic era LucasArts adventures like The Secret of Monkey Island and Maniac Mansion. In a word, it's unique.