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PC Gamer
PC Gamer
Rory Norris

Infinity Ward aims to make MW4 even 'more immersive,' and it's already proving divisive: 'Mouse and keyboard is OFFICIALLY DEAD'

Key art for MW4, depicting a Korean soldier cautiously stood next to a wall as a building burns in the background.

Every year, Call of Duty either tries to reinvent the wheel, or undo the reinvention it tried last time. With the upcoming Modern Warfare 4, it's attempting the latter—Morgan has played MW4 multiplayer at Infinity Ward recently, and he's not convinced it's a leap forward, despite being confident it'll be the best-playing Call of Duty in years.

MW4 has the monumental task of living up to MW 2019's reinvention of the series, while trying to fix Modern Warfare 2's controversial changes. One of the biggest criticisms was its absurdly strong visual recoil, which made its guns feel, frankly, quite messy and unresponsive. This was somewhat fixed in MW3, but that half-sequel is a whole other can of worms that the devs are steering clear of.

In the latest "From the Ward" developer doc, Infinity Ward has laid out its philosophy with MW4. "We talk a lot about making the game more immersive," explains weapon designer Cody Pierson. "The goal for Modern Warfare 4 is to really put the player in the boots of their operator, make it feel like they're really behind their gun."

What this means in practice is some admittedly cool features, like more realistic depth of field that's actually a helpful improvement over past games. Most players will likely still turn it off, though. Muzzle effects have been toned down by a creative masking solution, specifically cutting out the cloud of smoke that would typically block your view. Or how about the dynamic weapon position, like lowering your weapon as you approach a wall or angling it against a corner as you poke around. Very cool. Very immersive.

While I think Infinity Ward's changes are pretty spot on, this deep dive has proven to be divisive. For some, the (seemingly) strong visual recoil and hefty weapon sway are bringing back bad memories of MW2. So much so that the developer has made a statement on the topic in direct response to a fan raising their concerns:

"We’ve seen the early conversations around visual recoil. The Beta will give players a chance to get hands-on, and we'll be monitoring feedback closely throughout both weekends."

It's a sentiment I've seen shared among the community in the wake of the video. There's been some surprisingly nuanced discussion on the game's Reddit page. It's rightly pointed out that, while smoke and weapon bounce could still be toned down, it's not helped by the lower FOV on display.

Content creator TheGamingDefinition posted on social media, saying, "Did you muppets not learn your lesson from MW2022? Fix your game, this visibility is shocking." And to be fair, it's a pretty muddy screengrab. Likewise, Frizzeyes called MW4 "MWII 2.0".

Metaphor, a very good Warzone player, highlighted the fact that these changes specifically kneecap PC players more: "Insane visual recoil + gun smoke. Mouse and keyboard is OFFICIALLY DEAD."

Ultimately, I'd say it's too early to know how the guns in MW4 will feel without actually having them in your hands—every weapon is different, and your settings can influence things too. But so far, it's clear that Infinity Ward is aware of the shortcomings of MW2, while still being dedicated to the idea of immersion and realism. It's certainly more passionate about those tenets than its players are, though.

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