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GamesRadar
GamesRadar
Technology
Scott McCrae

Indiana Jones and the Great Circle director says gameplay has been one of the most "challenging aspects" of development because even Wolfenstein was "very linear"

Indiana Jones and the Great Circle screenshot of Indiana.

Indiana Jones and the Great Circle's director has said nailing the more open gameplay was the hardest part of making the game.

Machine Games may be proficient in Nazi bashing from its tenure as the Wolfenstein series developer, so Indiana Jones was naturally right up the developer's alley. But despite the timeframe and enemy in common, Indiana Jones is no BJ Blazkowicz and is more into the adventure and artifact collection aspects than the mowing down thousands without holding back of BJ (or his descendant Doomguy). And because of this change in character, naturally both games are different takes, while it has shooting, Indiana Jones is an open-ended adventure game, with combat taking a backseat as opposed to the more linear Wolfenstein games.

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