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GamesRadar
GamesRadar
Technology
Issy van der Velde

In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"

Metal Gear.

If there's one thing Hideo Kojima is known for, it's his near movie-length cutscenes in his games. As it turns out, that wasn't originally how he planned to make video games.

In a 1997 interview originally published in Famitsu (uncovered by Shmupulations), Kojima says "The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes." All you can do is laugh when you read that given how long the cutscenes are in Kojima's games these days.

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