
If there's one thing Hideo Kojima is known for, it's his near movie-length cutscenes in his games. As it turns out, that wasn't originally how he planned to make video games.
In a 1997 interview originally published in Famitsu (uncovered by Shmupulations), Kojima says "The one thing I want to avoid, though, are those tedious scenes where characters are just blabbering at each other for 4 or 5 minutes." All you can do is laugh when you read that given how long the cutscenes are in Kojima's games these days.