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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat

A massive fireball explosion engulfs Chieftain Grithin in Avowed.

Considering some people know me as an RPG lover, I have more than a few skeletons in my closet (and yes, they have been searched for items). Given its dragon's hoard of ports and re-releases, I'm aware it's frankly comical I've never finished Skyrim, with frequent restarts shutting down every attempt within a handful of hours. Given the many comparisons, I was worried Avowed would have me bounce off in similar fashion. I was not expecting to end up finishing it over the course of a single, pizza-fueled long weekend. It won me over.

I also wasn't expecting it to activate my combat sicko senses. Skyrim, which I've staunchly and perhaps unwisely only played unmodded, just makes me think of circle strafing enemies while I gently touch with a sword until it activates a killcam. I understand RPGs often have a layer of abstraction around combat, but its many skirmishes ended up feeling like dull busywork, and its acres of caves much the same. Avowed on the other hand, the big return to a fully first-person RPG mode for Obsidian Entertainment, isn't just a shorter, focused experience overall (taking about 30 hours), but makes an impact and then some.

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