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PC Gamer
PC Gamer
Mollie Taylor

I'm sorry, but I'm here to say that I really do not enjoy parrying stuff in videogames

Best Expedition 33 attributes: A close-up shot of Gustave with a haunted facial expression, covered in dirt.

Nightmare scenario: Your friend tells you about the cool new game everyone is playing. It's turn-based combat. Oh hell yeah, you love turn-based combat! You rush to buy the game on said friend's recommendation. You engage in combat for the very first time. You press a button to parry an att- wait. What the hell? Why is there a PARRY BUTTON in my TURN-BASED VIDEOGAME? Was my friend ever really my friend? Why else would they commit such an abhorrent act of betrayal?

Much like how every videogame once shoved at least one pointless QTE segment into itself, or contorted itself into being open-world even when it made no sense, or how I once insisted on dragging half my hair across one eye in an attempt to go full MySpace—trends (for better or worse) seep their way into our lives.

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