It's been 37 days as of writing. 37 days of tears, yearning, and an international campaign from Love and Deepspace players begging developer Infold to restore peace and release Valko, who was supposed to be the romantic RPG's sixth love interest. His launch was canceled on June 30, and Infold decided to never release a new boyfriend again. Over 251,000 Love and Deepspace players have been ignored while praying for Infold to reverse this ruling, so I've joined them in deleting the game.
Infold buried Valko due to concerns, primarily from Love and Deepspace's Chinese fanbase, that the chiseled werewolf boy was a sex pest due to his tendency to swoop in through bedroom windows, or a spy for the Imperial Japanese Army, and other conspiracy theories I never subscribed to. To me, Valko was simply exciting – decidedly not a threat to my womanhood, which is the fear at the center of nearly every Love and Deepspace controversy. Many Love and Deepspace players are, understandably, protective about the fact that the game featuring sparkly dresses, dates with a benevolent mafia boss, and a period tracker is unrepentantly designed for and by women.