
It took me a few hours with Baldur's Gate 3 to fully come to a realization that is pretty dang obvious in hindsight—if you're playing in four-player co-op like I am, there's absolutely no room for more companions in your life.
The first two hours of Baldur's Gate 3 are a flurry of meet-and-greets with other weirdos who got tadpoles shoved in their eyeballs, and pretty soon we'd stacked up companion quests with Lae'zel, Shadowheart, Astarion, Wyll, and Gale with interesting stories splintering off in all directions. But with a party full of custom characters we couldn't have any of our new friends tag along with us, so they just sat back at camp, and I kept running into quest objectives that I couldn't make any progress on without one of those companions tagging along.