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Windows Central
Windows Central
Technology
Jennifer Young

"If we'd have known it would have taken 6 years then maybe we would have done Outlast 3 first" The Outlast Trials creators reflect on their journey in crafting their first multiplayer game

The Outlast Trials.

Most gamers will know of Outlast, even if they haven't had the pleasure (or terror) of playing it—a title acclaimed as one of the scariest games of all time by several publications and credited with undeniable influence on the indie horror genre. The Outlast franchise has been synonymous with heart-pounding fear and a testament to solitary terror, where grotesque enemies roam freely, often sans pants (because why not?). But now, at the brink of a new chapter for its studio Red Barrels, we face The Outlast Trials: a co-op nightmare set to haunt Xbox screens on March 5.

Red Barrels, a studio not traditionally associated with multiplayer endeavors, has embarked on the daunting task of bringing its signature brand of horror and gore to a collaborative gaming experience. The challenge is clear: how to preserve the bone-chilling intensity of Outlast while infusing it with the camaraderie and thrill of multiplayer gameplay.

Having been kindly invited to the Red Barrels studio in Montreal, I had the opportunity to immerse myself in the terrifying world of The Outlast Trials firsthand. Alongside experiencing the game, I had the privilege of chatting with the brilliant minds behind the scenes and got to delve behind the scenes into their latest horror adventure and the development process. 

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