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The Guardian - UK
The Guardian - UK
Entertainment
Dominik Diamond

If life is one giant computer simulation, God is a rubbish player

Nothing but trouble? … Zelda in The Legend of Zelda: Tears of the Kingdom.
Nothing but trouble? … Zelda in The Legend of Zelda: Tears of the Kingdom. Photograph: Nintendo

It’s Easter weekend, when Catholics like me spend hours in church listening to the extended editor’s cut of a story whose ending we already know. Sitting there for the millionth performance of the Passion recently, I got to thinking about how few religious video game characters I’ve ever encountered. It’s interesting that in a world where so many people’s lives are dictated by religious beliefs, there is such a scarcity of religion in games. I mean, you could argue that all games are Jesus homages, with their respawns and extra lives, but even I admit that’s a stretch.

The Peggies in Far Cry 5 are a mind-controlling violent cult; those Founders in BioShock Infinite use religion to elevate and justify hatred of foreigners; and you have those wackadoodles in Fallout worshipping atomic bombs. Religion is almost exclusively used as means for leaders to get minions to do bad things. (Admittedly, they may be on to something here.) I guess that when so many video games are structured so as to set you up as a lone protagonist, up against a huge force, religion is a fairly obvious go-to villain.

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