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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

"If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror

A close up of a scarecrow in Silent Hill f as Hinako attempts to solve a riddle, with the GamesRadar+ Horror Special badge.

Dying Light: The Beast and Silent Hill f are doing the same thing in very different ways. Namely, rebalancing action and horror in survival horror to remind us that we're here for fear above all else.

This is a burgeoning trend I've spotted while looking at all the upcoming horror games on the horizon. From Resident Evil Requiem to Cronos: The New Dawn, the focus seems to be on telling "deep psychological stories" and making people actually scared again while playing a horror game. With Capcom even waving off one of its most iconic Resident Evil protagonists as "quite a bad match" for horror by virtue of being a little bit too badass, is this the end of survival horror's obsession with action heroes?

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