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GamesRadar
GamesRadar
Technology
Josh West

If 20 years and a Metal Gear Solid Delta playthrough have taught me anything, it’s that Snake Eater remains one of the greatest, stupidest games ever made

Metal Gear Solid Delta: Snake Eater snake aiming pistol.

If playing Metal Gear Solid Delta: Snake Eater has taught me anything, it's that we should all be more considerate of the memories we keep and those we allow to fade. It has been 20 years since I last infiltrated the wilds of Tselinoyarsk, an experience which left such a mark that I still consider Metal Gear Solid 3 to be one of my favorite video games of all-time – not to mention a true titan of the industry.

I remember MGS3 as this playful love letter to the sheer audacity of the best James Bond movies. A cinematic masterpiece, one which deftly wove interlocking stealth-action systems with an emotionally-resonant storyline. And as this bold reinvention of what a Metal Gear game could be, as Konami traded away the series' defining urban environments for an ambitious Soviet jungle setting. Back in 2004, Snake Eater was as close to perfect as a developer could hope to get.

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