Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Scott McCrae

id Software's 2D platformers were making "10 times" more money than its early FPS games, and Doom might never have happened if the studio followed the easy cash

.

Doom and Wolfenstein 3D may never have happened if a developer hadn't almost fallen out of his chair playing their poorly selling FPS Catacomb 3-D.

While Wolfenstein 3D is often considered the origin of popular FPS games before Doom then sent the genre into superstardom, neither were the first FPS that id Software made. Tank-based shooter Hovertank 3D was the studio's first dip into the genre, while Catacomb 3-D was the studio's first foray into a character-based FPS.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.