
Palworld maker Pocketpair won't suddenly end major updates after the upcoming release of Palworld 1.0, but publishing head John Buckley says big patches can't realistically go on forever, or even for a decade.
Speaking with GamesRadar+ at GDC, Buckley recognizes, "A lot of our hardcore fans and players would love for Palworld to be this No Man's Sky situation where it's like a decade of continuous, massive updates. But realistically, that's probably not on the cards for Palworld, not only because of engine limitations, but also, it's a survival crafting game. I think there's only so many times you can add five levels, add 10 levels, until it gets to this massive bloat point.