
Later this week, Videogamer the man behind the original Diablo and Diablo 2. While we await the release of the full interview, the team has shared a few intriguing excerpts, including Brevik’s critique of the fast-paced, instant-gratification style that dominates today’s ARPGs and MMOs, stating, "you've cheapened the whole experience."
In another preview from the interview, Brevik delved into his original vision for Diablo 3 during its early planning stages, before his departure from Blizzard. Interestingly, some of his concepts share parallels with elements of Diablo 4 today, particularly its MMO-inspired features. However, Brevik explained that his approach would have taken a different direction.
“It ends up being different; I would have made different decisions than they made,” Brevik told Videogamer. “Like, I think a lot comes down to the way that they did, they do itemization or the way that they do their characters and things like that were kind of different directions than I think that I was focused on."
I wanted more of… I think that one of the things that is most important about a particular MMO are the social aspects. And I think that focusing more on the social aspects of the MMO are things that from a game design perspective, encouraging social interactions is something that I think that I would have really leaned into.”