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GamesRadar
GamesRadar
Technology
Dustin Bailey

"I wish I had the Katamari Damacy IP": To a T was meant to counter the "downer" vibes of 2019 America, but Keita Takahashi says it "didn't sell well" and fears it "just wasn't a good fit"

A screenshot of a To a T labeled with the GamesRadar+ Best of 2025 branding.

To a T is both a game about not fitting in and a game that doesn't fit in. Designer Keita Takahashi has a reputation for making games that march to the beat of their own bongos, but To a T stands out even among his catalog of idiosyncratic oddities. It's a narrative adventure game in the format of a TV show, with the focus put squarely on quirky storytelling over the open-ended sandbox play of titles like Katamari Damacy.

You might have an easier time grasping the appeal of To a T if you think of it less as a story-driven video game and more as an interactive slice-of-life anime. It's divided into a series of episodes – each bookended by a delightful opening and ending song and animation – showing little vignettes in the life of an everyday teenager. Well, scratch that "everyday" part, as this teenager is perpetually locked into a T pose.

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